Thief

Thief (Work in Progress)

The Thief is a new core class designed to adjust some of the roles of the stealthy/sneaky character.

Role: Thieves are a combat class with ambush and stealth abilities.

Alignment: Any

Hit Die: d8

Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills
The rogue's class skills are Acrobatics (Dex), Appraise (Int), Bluff(Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device(Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha),Knowledge (dungeoneering) (Int), Knowledge (local) (Int),Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim(Str), and Use Magic Device (Cha).

Skill Ranks per Level: 8 + Int modifier.

Class Features
The following are class features of the thief.

Weapon and Armor Proficiency

Thieves are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Solo Tactics (Ex)
At 3rd level, all of the thief’s allies are treated as if they possessed the same teamwork feats as the thief for the purpose of determining whether the thief receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the thief to receive the listed bonus.



Teamwork Feat
=== At 3rd level, and every three levels thereafter, the thief gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as teamwork feats. The thief must meet the prerequisites of the selected bonus feat. === === As a standard action, the thief can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the thief loses the bonus feat in exchange for the new one. She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again. An thief can change her most recent teamwork feat a number of times per day equal to her Intelligence modifier. ===