Style Feats

Drunken Style (Combat, Style)
Imitating the accidental stumbling and poor coordination of a drunkard, you can bait your enemies into ineffective attacks to make them drop their guard.

Prerequisites: Improved Unarmed Strike, Improved Feint, Bluff 3 ranks

Benefit: You receive a +2 bonus on bluff checks made to feint in combat. When using Drunken Style, when you are the target of an opponent's melee or ranged attack, you may spend an immediate action to feint against that opponent. If you succeed, they take a -2 penalty on their attack roll.

In addition, the penalties you suffer for feinting against a non-humanoid opponent are halved.

Drunken Stagger (Combat)
Your staggering steps make your movement unpredictable, enabling you to effortlessly maneuver around opponents.

Prerequisites: Improved Unarmed Strike, Improved Feint, Drunken Style, Bluff 5 ranks

Benefit: Whenever you successfully feint in combat, you may take a five-foot step as a free action, regardless of your other movement this round. This movement does not affect your ability to take another five-foot step or other movement. In addition, you never provoke attacks of opportunity from creatures denied their dexterity bonuses to armor class against you.

Phoenix Style (Combat, Style)
Through deep meditation, you have developed a powerful connection to your own life force, able to recover from nearly mortal wounds with ease.

Prerequisites: Improved Unarmed Strike, Cha 13+ or Wis 13+

Benefit: Whenever you need to make a stabilization check, you may make a will save instead against the same DC. If you succeed, you stabilize as normal. For every 5 points by which you beat the DC, you heal 1 hit point. If this is enough healing to bring your hit points to zero or above, you regain consciousness as normal. ''<< Work in progress, more to come. >>''